STEM Education Modules

Field Trip Education Modules

The Hall at Patriot Place presented by Raytheon hosts students of all ages throughout the school year and offers on-site, hands-on, grade-level education modules. In addition to touring The Hall with the students, teachers have a menu of education modules from which to choose for the school group visit. Each module takes 45-60 minutes to complete and is typically facilitated in the Gillette Stadium press box overlooking the game field.

The Hall hosts more than 20,000 field trip guests annually. Students and teachers are able to take advantage of relevant education modules that take them out of the traditional classroom into the real world classroom. It offers a well-organized, entertaining, fun educational experience that is tailored to the teachers’ needs. Katie Cross, The Hall’s education coordinator, works with the teachers to ensure the field trip meets its goals.

Teachers are always welcomed to make a pre-visit tour of The Hall at no charge to “scout” their field trip and prepare correlated lessons for the students.  Please present one of the following at the ticket desk to gain free admission: a school identification card, a teacher’s union card, a paycheck stub, or a letter from your school principal on school letterhead.

Programs are built so that football fans and non-football fans alike can enjoy the learning experience. The modules are designed to integrate the many facets of sports with real world activities. The sports integration is actually a small part of the modules with the STEM or other subject matter taking much greater precedent.

“We have a helmet-design challenge during which the students build and test helmet prototypes with foam bowls,” Hall executive director Bryan Morry said. “So we talk about the technology used in a football helmet, but the module itself is then about the engineering design process and the science behind the helmet. So football is just the introduction to that topic.”

The Hall regularly works to develop new modules and expand its menu. It also can tailor a trip to fit a teacher’s needs. The following is an explanation on the current list of available STEM and other education modules:

 

How Does the Equipment Ship? | Grade level: 3-5

In this math-focused program, students work on a team of 3-4 members to ship authentic player equipment to various locations. Students are asked to select specific equipment, including helmets, cleats and uniforms and then determine, using estimation, the correct box size for shipping. They are asked to assemble the box, estimate its weight and determine the best shipping method and estimated cost.

 

Hands Down | Grade level: 3-5

In this engineering activity, students are asked to evaluate the pros and cons of integrating hand recognition biometric technology into the security system for The Hall and its surrounding facilities. They assess hand geometry codes and the technology required to interpret the code to determine whether those codes would be the right choice for a new security system. As engineers, each “security evaluation” team presents its recommendations.

 

Build a Team | Grade level: 5-8

In this math-focused program, students are asked to join their classmates and serve on the management team of a new NFL franchise. Using budgets, salary information and statistics from the National Football League, students analyze players’ strengths, weaknesses and salaries to assemble the best offensive unit. They also are asked to select a team name, design a logo, decide elements to include in a new stadium and present their selections in a press conference.

 

Helmet Design Challenge | Grade level: 5-8

In this engineering design challenge, students explore, select and arrange materials they feel provide the necessary shell or cushioning for a model helmet. Students are provided with a limited choice of materials and time to respond to the specific challenge. They test their solutions and report on their results using the engineering design process.

 

Let’s Have a Ball | Grade level: 5-8

Students are presented with a sports-related technological problem. A game manufacturer needs help in choosing the correct sports ball for its new game. Students are given specific criteria regarding the ball’s performance requirements. They are asked to test several different types of sports balls and make recommendations basedon the outcome of each test. Using the data collected, each test specialist is asked to collaborate with other specialists to make further recommendations on the type of playing surface and ball modifications needed.

 

Nutrition and Performance | Grade level: 5-8

Students step into the role of a sports nutritionist as they learn how nutrition affects performance in this STEM-focused module. As small student groups “meet” a client with a unique set of physical traits, evaluate the clients’ daily eating pattern, and make suggestions about how to better align it with the latest in nutrition science-based recommendations, they find out the two critical roles food plays in athletic (and other types of) performance, learn to think about the human body as a system, and consider how some of this system’s inputs impact the output (performance) of the athlete. In highly accessible ways, students even get a taste of how scientific observation, mathematical modelling, and an understanding of the nature of variables come into play in the field of nutrition science.

 

Marketing and The Hall | Grade level: 9-12

This program offers high school students and opportunity to utilize the Four Ps of marketing. Students present their marketing strategies for promoting The Hall, a related product/venue or promotional activity to a Patriots marketing professional during their visit to The Hall. They receive professional feedback following their presentations and have a question and answer period.

 

Sports Journalism | Grade level: 9-12

This module asks student to represent different mediums – newspaper, radio or TV – for a specific audience. The students are then given information about a Patriots game, including statistics, notes and quotes. Then each group, depending on their assigned outlet, will write a story for their respective audience. Students learn the difference between print and broadcast mediums and learn about how to present their stories to that audience. They also cover journalism basics and how a sports story might differ from a straight news story as well as how technology has changed coverage.

 

For more information regarding our STEM Education modules, please contact our Education Coordinator, Katie Cross at education@patriots.com.